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NIOH Review by US
In 2010, novelist Nicholson Baker wrote about learning to play games later in life for The New Yorker. “[The] first thing I learned is that video games — especially the vivid, violent ones — are ridiculously hard to play. They’re humbling. They break you down.” Baker’s realization is something I often find lacking behind the smiles I receive when I tell people that I review games for the Post. “Oh, that must be fun!” is a common refrain that I hear to which I’ll answer, depending on how open I’m feeling, “sometimes.”
Of course, “fun” is an elastic notion. But if you equate fun with an activity that makes you feel good and relaxed then “Nioh,” the new samurai action game for the PlayStation 4 may leave you hanging. Similar to the “Souls” series from which the game liberally plunders, “Nioh” is designed to make players toil for their entertainment. (One could say that “Nioh’s” developers engaged in a bit of tit for tat insofar as From Software, the maker of the Souls games, lifted heavily from Team Ninja’s “Ninja Gaiden” series when they made “Ninja Blade” (2009)).
If the idea of grinding for experience points and scrutinizing frame data – e.g. studying enemy attack animations to find micro-opportunities for attack — sounds laborious to you, then you likely fall outside of “Nioh’s” target demographic. In fact, as someone who has finished most of the “Souls” games I found “Nioh” frustrating much of the time. Although I did come to see how its combo-oriented gameplay differentiated it from the “Souls” games, its complex fighting system isn’t enough to make me want to slog through all of its vast contents, which could easily take players dozens upon dozens of hours to trek from end to end.
“Nioh” places a fanciful spin on the life of William Adams (1564-1620) an Englishman who was the first Western samurai. (Several books have been based on Adams’s life including James Clavell’s bestselling novel “Shōgun.”) The game opens with William, as he is called, imprisoned in the Tower of London for his knowledge of amrita — a mystical stone used by the Queen of England to defeat imperial Spain. After a guardian spirit helps him to escape, William travels to Japan, which is referred to in the game by the name Marco Polo gave it, Zipangu. Eventually, he falls into service for the Lord Tokugawa leyasu who is engaged in a war for control of the land. William is enlisted to fight men and monsters.
“Nioh’s” combat system may be even more technically demanding than that of the “Souls” games. Players are encouraged to switch between three different fighting stances: low, medium, and high, which alternate the style of William’s moves – i.e. high stance leads to slower more powerful blows while medium stance offers an all-around balance between offense and defense moves. Careful attention must be paid to the ki– or stamina — meter since running out of energy leaves William in a temporarily immobile state. On top of all that, the player must master the ki recovery system which allows him — with a correctly timed button press — to regenerate a part of his stamina bar as well as pull off special moves. So in practice, you can adjust your stance to counter the stance of your enemy, unleash a flurry of moves, recover a portion of your energy, and then chain together other moves.
Once you’ve learned the basics of the fighting system, there are numerous upgrades with which to experiment. Those who have found the last couple of “Souls” games lacking in their variety of character builds may find that “Nioh’s” systems are more flexible. Yet, for all of their similarities, no one would confuse the ornately designed levels of the “Souls” series with “Nioh’s” drab environments. Furthermore, whereas the “Souls” games emphasized ambience and mystery and combat, “Nioh’s” strength rests solely on its fighting system.
After the “Souls” games grew in popularity, so flourished an ideology in the gaming world about the intrinsic value of titles that have “tough but rewarding gameplay.” “Nioh” obviously wants to claim this mantle. However, lacking as it does the trappings of an interesting in-game world, I found wrestling with its steep learning curve to be little more than drudgery.
Stop us if you think you’ve heard this one before.
You wake up in prison in your underwear, immediately breaking out and making your way through the jail fighting guards along the way. The enemies you kill drop items and experience points known as Amrita. Upon reaching a shrine you can use the Amrita to level up your various attributes, but if you’re killed before you reach it, you’ll lose all of your accumulated experience and a grave site will appear where you were slain. On your next life, if you manage to make it back to your place of death, you’ll recover all of the Amrita that you dropped, but if you’re killed en route, then your experience points will be lost in the ether, and all of your hard work will have been for nought.
Perhaps it seems trite or lazy for us to immediately bring up Dark Souls when talking about Nioh in this review, but the similarities between the two are so stark and so numerous that it would be remiss of us not to mention it. Structurally, the gameplay loop is practically identical to Dark Souls, but it’s the ways in which Nioh differs from the Souls series that are the most compelling.
Our hero is a Western sailor named William Adams who’s travelling to warring Japan in the early 1600s in pursuit of an enemy, and ends up with the unenviable task of battling demonic creatures. Cut-scenes flesh out the narrative between important battles, the game quickly establishes characters both virtuous and villainous, and it’s always clear what you’re doing and why. Nioh also takes this user-friendly approach to gameplay, by explaining the various combat systems to you in optional tutorials that become available as you progress through the release.
You’ll have to use various hacks and slashes to damage your opponents, and you can either deflect attacks or dodge out of the way with strafes and rolls. Every action that you take will deplete your ki meter, and if you run out of ki you’ll be stunned for a couple of seconds, and more than likely killed a couple of seconds after that. Enemies in Nioh hit hard, and even the lowly grunts are far more dangerous than the standard cannon fodder that you’ll take on in most action role-playing games. Every enemy also has a visible ki gauge, and much like William, they’ll wind up stunned if it’s depleted, leaving them open for you to unload hellish damage.
The speed at which your ki meter replenishes can be temporarily boosted by tapping R1 in time with a blue aura that surrounds William at the end of each combo, and utilising this quick ki recovery method wisely can often turn the tide in battle; it’s a fantastic system that keeps you on your toes. William can also employ three stances for each of the weapons he wields, with the high stance offering bigger damage at the cost of defence, the low stance doing the opposite, and the mid stance being a balance between the two. Switching to high stance when an enemy is stunned could be all you need to finish it off, but then forgetting to switch back could spell trouble for you the next time that you’re attacked.
As for structure, the game is broken up into missions that take place in numerous different regions of Japan. Each mission is self-contained and usually ends in a boss battle; these fights ratchet the already daunting level of difficulty up considerably, sometimes to the point where the challenge may feel insurmountable. The boss creatures aren’t quite as showstopping as the ones that you’ll encounter in Dark Souls or Bloodborne, and sadly, their reliance on hard hits and high health rather than varied tactics means that most of these fights degenerate into wars of attrition as you chip away at your opponent little by little between attacks. Losing a battle when victory is in sight is devastating – if Push Square had a swear jar we could probably afford to take the whole crew to Barbados on this author’s contributions alone – but the rewards for finally finishing off a troublesome enemy are abundant, both emotionally and materially.
Nioh uses a loot system that is similar to the kind seen in games like Borderlands. Each weapon and armour drop is colour-coded based on rarity, and comes with its own stat boosts and perks. Finding a high level weapon or piece of armour is consistently exciting, and since the game allows you to replay levels at will from the mission select screen, you can level up your character, improve your understanding of the combat mechanics, and try and collect bigger and better loot all at the same time.
Elsewhere, there are optional side missions that offer worthwhile rewards that can be undertaken between missions, and you can also visit a blacksmith to forge new weapons, buy armour, or sell items that you’ve found on your journey. And if you’re having a hard time surviving a particular mission, you can go online and request help from other players who can enter your world, or you can enter theirs and team up to take on the demonic horde. Meanwhile, if you’re a glutton for punishment, then there are even ultra hard ‘Twilight’ versions of some missions that offer valuable loot and incredibly deadly battles.
High fantasy has been a common theme for role-playing games of recent years. Knights, medieval European architecture and weaponry, and even dragons have established the backbone for too long. The Dark Souls series most famously took these tropes, even from its beginnings with the Kings Field series, to build a genre all its own of hard-as-nails action RPGs that punish the player for failing to exercise caution. Even clones of the series such as Salt and Sanctuary or Lords of the Fallen have returned to the same European settings that we’ve been subject to for too long. Team Ninja’s samurai epic, Nioh, moves to change that scenario by taking the player deeper into the Far East where dragons and knights have been replaced with more vicious samurai and yokai.
Originally designed as a tie-in to an unfinished Akira Kurosawa script during the heyday of the PlayStation 2 console, Nioh has been redesigned and retooled over the years before its current form of a Playstation 4-exclusive designed by Team Ninja. Those thirteen years of development have reshaped and morphed Nioh into its current form: a brutally difficult RPG with more than a few passing similarities to From Software’s Souls series. Taking the role of William, an Anglo-Saxon samurai with an Irish accent that hails from London, players embark on a mystical tale exploring Japan during its most famous time period for foreign studies: the Sengoku era. As an outsider, William travels across the land of Japan, aiding the locals and tendering folded Japanese steel against the likes of fellow samurai, zombies, mythical beasts, and Yokai.
Nioh’s progression system eschews the expansive open worlds of the Souls series and brings the player into isolated missions that each operate in their own miniature sandbox. Make no mistake, these levels are still filled with devious traps, shortcuts, and even the safety net of shrines to level up and replenish the player’s magicks. Each main story mission in Nioh has its own massive level to explore through, frequently with some form of boss battle at its end, whereas the side missions reuse these environments in unique ways and give reason to revisit a familiar landscape with the promise of fresh loot and precious Amrita, Nioh’s version of experience points.
Nioh has some of the most satisfying melee combat I’ve played in an RPG to date. The constant flow of swapping between stances to counter the enemy sets up mind games that go far above and beyond what the average Souls games offer. While utilizing all of the mechanics in tandem is rarely required to beat all but the heartiest bosses, it can be so gratifying as the flow of combat comes together.
The deliberate combat fashioned into its own genre by the Dark Souls series can often only lead to a swift death in Nioh. To truly succeed in feudal Japan, the player must be bold and step out of their comfort zone and press the advantage whenever it comes. Most enemies have just as limited a Ki pool as William himself and are just as prone to being staggered when it empties out. Adjusting to the offensive style of Nioh’s elaborate combat will certainly take a few deaths before the player might get the flow to properly click, but the rewards for understanding even how to press the advantage will make quick work of Nioh’s diverse cast of bosses. Perfectly timing a ki pulse to regenerate William’s stamina (Ki) and continue a tricky combo makes the player feel like a badass and feels more satisfying than any other gaming moment of 2017.
Being brash and charging in with strong overhead attacks might be enough to take out some of the weaker peons, but one wrong move can mean a quick death. As William’s blades meet their mark, any enemy is cut down in a matter of seconds, but the same can mean the same for our foreign hero. I can’t even count the number of times that I died by being too bold and trying to take on a group of two or three enemy samurai, only to get my Ki drained and my face smashed into the ground. Redemption can feel incredibly satisfying when you come back to life, after making that run back to where your corpse remained to recover any stashed Amrita, and style on those samurai with stance changes and perfect parries.
Magic is often an underutilized skill in Dark Souls. More often than not, in order to be effective in its use, the player must often dedicate their build towards magic and forego some of their melee training. Nioh melds the two together and most abilities in the ninjutsu and magic skill trees can be used alongside a katana or bow. With only a few points invested into Dexterity and Magic, that was often enough to bring along enough consumables to improve William’s odds of survival. Perhaps the single greatest investment that the player can make into.
Nioh is one of the few games in its genre that doesn’t slap the player in the face for trying to build into a Jack-of-all-trades type of character. Each of William’s stats feeds into one another and complement nicely. While Nioh only offers a handful of different weapon types, I never felt like I was handicapped from putting my trusty katana down and wielding a spear or kusarigama (sickle and chain) in its place. In addition to basic stats, skill points can be utilized to unlock skills across each weapon tree and magic type with many of the skills unlocked offering universal perks that augment William into becoming a nigh-invincible yokai slayer, assuming he doesn’t misstep and get knocked out in one hit by a giant Japanese demon.
Putting the difficult nature of Nioh aside, the finely tuned combat that Team Ninja has crafted for this samurai epic is among the best I’ve played in years. Nioh more than satisfies my craving for a new Onimusha to come out of the Capcom teams while simultaneously feeding my hunger for another Souls-style affair. The difficulty may be enough to turn some prospective gamers from stepping into William’s boots, but those that persevere through the fields of yokai and demons will be rewarded with one of the finest PS4 exclusives to date.